BADMINTON
EQUIPMENT:
GENERAL RULES:
COURTESIES:
TERMINOLOGY:Ace
scoring a point where the opponent is unable to return the
service
Alley area on each side of the court, narrow strips
between the two side boundary lines, used only for doubles
play
Balk term used to indicate a player hindering an
opponent
Bird another term for shuttle
Clear
stroke that sends the shuttle high and deep over the opponent to the
back of the court
Cut Shot deceptive shot, looks like a
clear, falls just over the net because the wrist is turned on contact
Doubles four-handed game; i.e. two players on each side
Drive hard, horizontal stroke that just clears the net
Drop Shot stroke in which the shuttle falls just over the
net to the floor
Fault denotes an infraction of the rules
resulting in a point for the other team
Foot Fault
standing on or over the service court boundary line by either
receiver/server
Let permitting the serve to be taken over
or to replay a point
Match best of 3 games
Rally an exchange of the shuttle between opponents by a
series of strokes
Serves hot that initiates play, should
be low and short or high and deep
Short game shots that
are played low and close to the net
Smash powerful
downward stroke using wrist snap to end the point by hitting bird in front of
opponent
Singles game with one player on a side
(two-handed)
Toss how it is determined who will serve
first and from which court
EQUIPMENT:
- Shuttles are also called birds
- Rackets and shuttles are provided for students use but any abuse of
equipment will result in the student being charged for the replacement
- The net should be 5 feet from the floor to the top of the net at center
court. The net should be 5'1" at the
posts
GENERAL RULES:
- A shuttle landing on the line is good
- A shuttle hitting the net is good and play continues (including on the
serve) if all other aspects of the play is legal
- All players must be inside the lines of their respective
service courts at the point of contact during the serve
- A "let" is a situation requiring a replay (see reasons
listed below)
- When the leading team's score reaches 11 points, players get a 60 second
break
- A 2 minute interval is allowed after each game
- In the third game, players change ends when the leading
team's score reaches 11 points
- Before play, opposite teams shall "toss", and the side
winning the toss shall have the option of:
- serving first or receiving serve
- choosing which side of the court to start on
- serving first or receiving serve
- The side losing the toss has the choice of the remaining alternatives
- Toss is decided by one of the following:
- coin flip
- volley
- spin of racket
- drop of the bird (direction pointing)
- coin flip
- The Team that wins the game will serve first in the next
game
- During the Serve it is a "fault" if:
- shuttle is struck higher than the waist
- head of the racket is not below server's hand holding the racket
- shuttle falls into the wrong service court or out of bounds
- shuttle falls before the short serve line
- server's feet are not in the correct service court
- receiver of serve does not have both feet in the correct service court
- server steps forward when serving
- receiver moves prior to the serve
- server intentionally balks, fakes, or feints
- part of both feet must remain in contact with the court in a stationary
position until the service is made
- shuttle passes through, under, or gets caught on or over the net on the
serve
- server attempts to serve and misses the bird completely
- shuttle is struck higher than the waist
- During Regular Play it is a "fault" if:
- player reaches over net to play the bird (follow through over the
net after contact is legal)
- player hits the bird twice in one motion or momentarily holds or throws the
bird
- player fails to return the bird to the opponent's court
- player obstructs, distracts, or hinders opponent
- player deliberately delays the game
- player touches the net with the racket, body, or clothes
- in doubles the receivers partner returns the serve
- shuttle passes through or under the net
- shuttle touches the ceiling or walls
- shuttle touches a person or their clothes
- player reaches over net to play the bird (follow through over the
- Server serves before receiver is ready
- Shuttle breaks during play
- Shuttle gets caught on top of the net or in the net after having gone over
(except on the serve)
- A "let" or replay will be given for any "accidental hindrances"
- Double fault (one on each team) equals a let
- Games are played to 21 points
- A match consists of the best of 3 games
- Rally scoring is used (a point is scored on every serve)
- If the receiving team wins the rally it scores a point and will serve the
next point
- At 20 all, the side which gains a 2 point lead first, wins the game
- At 29 all, the side scoring the 30th point, wins the
game
- Singles serving court and playing court
are both long and narrow
- Serve from the right side when the server's score is "even" and from the
left side when their score is "odd"
- All serves must be diagonal
- Both players change service courts after a point is scored
- Doubles serving court is short and wide
- Doubles playing court changes to long and wide
following the serve
- Each time the serving team scores a point, the same server serves the next
serve from the other side of their court
- No player ever receives two consecutive serves
- The serving team changes service courts only after scoring
a point
- A receiving team never changes courts
- When the receiving team wins the rally their server is determined by whether
their score is "even" (right side serves) or "odd" (left side serves)
- Only the player served to may receive the service
COURTESIES:
- If in doubt about the bird's landing, always call it in favor of your
opponent
- If there is any question of you fouling at the net, be sure to call it
against yourself
- If there is any question about you throwing the bird, be quick to call the
throw
- Do not question calls of your opponent
- Do not smash at your opponent if the point could easily be won by placing
the bird elsewhere
TERMINOLOGY:Ace
scoring a point where the opponent is unable to return the
service
Alley area on each side of the court, narrow strips
between the two side boundary lines, used only for doubles
play
Balk term used to indicate a player hindering an
opponent
Bird another term for shuttle
Clear
stroke that sends the shuttle high and deep over the opponent to the
back of the court
Cut Shot deceptive shot, looks like a
clear, falls just over the net because the wrist is turned on contact
Doubles four-handed game; i.e. two players on each side
Drive hard, horizontal stroke that just clears the net
Drop Shot stroke in which the shuttle falls just over the
net to the floor
Fault denotes an infraction of the rules
resulting in a point for the other team
Foot Fault
standing on or over the service court boundary line by either
receiver/server
Let permitting the serve to be taken over
or to replay a point
Match best of 3 games
Rally an exchange of the shuttle between opponents by a
series of strokes
Serves hot that initiates play, should
be low and short or high and deep
Short game shots that
are played low and close to the net
Smash powerful
downward stroke using wrist snap to end the point by hitting bird in front of
opponent
Singles game with one player on a side
(two-handed)
Toss how it is determined who will serve
first and from which court